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How Do I Enter the Soul Cairn Again?

For other uses, see Soul Cenotaph.

The Soul Cairn is a location in The Elder Scrolls V: Dawnguard. It is a aeroplane of Oblivion inhabited past souls and undead. It tin can be accessed via a portal in Castle Volkihar during, and afterward, the quest "Chasing Echoes."

Contents

  • i Background
  • ii Geography
    • ii.1 Soul Fissures
    • two.2 Crystalline structures
    • 2.three Lightning Attractor
    • two.4 Locked rooms
  • three Sublocations
    • 3.1 Reaper's Lair
    • 3.two Boneyard
  • four Quests
    • 4.i Beyond Death
    • four.2 Impatience of a Saint
    • 4.3 Notice Arvak's Skull
    • 4.4 Soul Husk Hunt
  • 5 Notable items
  • 6 Gallery
  • 7 Trivia
  • 8 Bugs
  • 9 Appearances
  • x References

Background [ ]

When a soul is trapped in a black soul jewel and its energy used to power an enchantment, the remnant—the soul itself—is sent to the Soul Cenotaph. It is a identify devoid of (faunal) life—the only beings that exist at that place are souls, undead and the rulers of the realm, the Ideal Masters.[1]

The Ideal Masters are enigmatic entities that lord over the Soul Cenotaph, decision-making every attribute of its being. It is believed that the Soul Cenotaph exists and then that the Platonic Masters can collect souls and feed on them;[2] some hypotheses even suggest they use the souls as a grade of currency to an even college ability.[1]

The Soul Cenotaph is also abode to powerful undead beings, which are highly sought after by necromancers. Souls are sent to the Soul Cairn by necromancers who wish to summon these undead, only in order to practice so they must travel to the realm in person to finalize the deal with the Ideal Masters. They are often tricked, and many go trapped equally harvested souls.[one]

Geography [ ]

Cairntower.jpg

The landscape of the Soul Cairn is arid and dry, with only dead trees and bushes scattered throughout the realm, as well equally plant-like growths known as Soul Husks.

The sky is perpetually dour and cloudy, and lightning strikes constantly throughout the realm. There is no dominicus in the sky, merely instead a single moon and a huge black round void.

Numerous buildings and altars can be plant throughout the state, alongside mysterious upright stones and circular crystalline structures. The crystal circles will replenish the health of any being that stands in them, although they will rapidly dim and get inert after utilize. In the tallest towers, the uppermost sections are composed of blocks suspended in midair, rotating around the tower and emitting a purple light.

The realm is partitioned by an enormous fortified wall that divides the landscape, though it is unknown why. Magical barriers also block off certain areas.

Soul Fissures [ ]

There are numerous luminescent cracks in the footing throughout the Cairn. Interacting with one will fill the largest empty soul jewel on hand, although soul fissures volition not fill the Blackness Star or Azura's Star.

Crystalline structures [ ]

Master article: Ideal Masters

Scattered across the Cenotaph are a number of floating purple crystals that resemble giant soul gems. Approaching these volition drain the health of any living being that gets as well close. Eating a Soul Husk or Soul Husk Extract, withal, will counter the drain for a short time.

Lightning Attractor [ ]

At that place are four lightning attractors located in the Soul Cairn. Activate these by using 1000 soul gems or greater soul gems. Lightning will strike the rod, and mistmen, bonemen, and wrathmen will appear. Also, the soul jewel volition be replaced past a black soul gem. After being struck, the rod will slide into the orifice and the lightning attractor cannot be activated a 2d time.

  • 1 resides by one of the keepers, located to the west. In that location is a health-sucking crystal behind confined to the left of the keeper. In the room to the right of the Keeper is a portal that takes y'all to the roof where the attractor is.
  • Some other is located in the south-eastern most function of the Soul Cairn. It is just northward of a building with a health-sucking crystal.
  • A third is shut to the Reaper'southward Lair.
  • A fourth is located near Morven Stroud and folio 10 of Saint Jiub'due south Opus. From the main path that goes from the portal to the Boneyard, there is a platform but by Morven which has stairs leading in all four directions. The lightning attractor is located on summit of the building just beyond the "pool" of mist to the east.

Locked rooms [ ]

There are rooms scattered about the Soul Cenotaph that accept metal poles blocking their entrances. These can exist unlocked by shooting both of the glowing blue orbs in the obelisks nearby with shouts, spells, or arrows.

Sublocations [ ]

Reaper's Lair [ ]

The Reaper's Lair from the exterior.

While within the Soul Cenotaph, if the Dragonborn turns right after going through the stone wall and follows the barrier, the Reaper'south Lair will be plant just by i of the big towers with floating blocks and swirling energies at the top (It is not the structure where in that location is a lantern on the ground in the alcove; rather the side by side building to the e of this one).

Inside lies the Reaper Shard Receptacle, which is activated by placing three reaper precious stone fragments in the receptacle. These fragments are located in chests below three of the giant floating soul gems which bleed health. Lightning oftentimes strikes the center of the room. Putting three shards in the receptacle summons The Reaper, who attacks. If i goes into no-clip while inside the lair, they may observe 3 rowboats side-by-side floating over zippo.

Annotation: If one of the alternate methods to spawn the Reaper is used, it will non evidence if the three Reaper Gem Fragments are used (confirmed on PS3).

Boneyard [ ]

The Boneyard is attainable after killing the three keepers. Valerica is trapped here along with one of the three Elder Scrolls. Shortly after the Dragonborn enters the Boneyard, Durnehviir volition assault.

Quests [ ]

Beyond Expiry [ ]

Ane of the shifting spires where the Keepers reside.

Serana'due south mother, Valerica, is found here. She offers an Elder Scroll to the Dragonborn if the keepers located at the tallest spires in the Soul Cairn are defeated. She warns that a fearsome dragon named Durnehviir may take observe of the keepers' demise. One time all of the keepers accept been killed, the wall that blocks admission to the castle disappears. After inbound the Boneyard, Durnehviir volition appear and attempt to kill the Dragonborn. Defeat him and speak with Valerica, who will lead the Dragonborn to the Elder Scroll. After acquiring the Elder Scroll and exiting the Boneyard, Durnehviir will be institute waiting on a broken structure. Afterwards conversing with him, he teaches the Dragonborn a shout to telephone call him from the Soul Cairn.

Impatience of a Saint [ ]

The Dragonborn can interact with the soul of Jiub in the northeast section of the Soul Cenotaph. Jiub explains that he wants to write the 2nd book of his opus, but he has lost the pages to his start book and requires them to continue writing. In that location are ten pages in total, scattered beyond the arid landscape of the Soul Cenotaph.

Find Arvak's Skull [ ]

The Dragonborn can likewise consummate a side quest to free an undead skeletal horse named Arvak. This mount tin so exist summoned at volition in either Nirn or the Soul Cenotaph. Arvak's Skull tin be found under a glowing pavilion well-nigh the large castle. Returning the Skull to its owner will advantage the Dragonborn with the Summon Arvak spell.

Soul Husk Hunt [ ]

There is a soul, named Morven Stroud, in the northern section, direct east of the dividing wall. Speak to him and he will ask for xx-five soul husks in return for the opportunity to "come across his wares." For every 20-5 soul husks the Dragonborn brings to him, they receive the opportunity to merchandise for a random sword, battleaxe, lite armor, heavy armor, or spell tome. This quest is repeatable equally soul husks respawn. All of the items he has to offer are enchanted.

A glowing pit portal to the correct of Morven Stroud will teleport the Dragonborn to the peak of a building. Look to the building with the obelisks with glowing orbs, in that location is a spot to leap down to get a hidden chest.

Notable items [ ]

  • Conjure Boneman
  • Conjure Mistman
  • Conjure Wrathman
  • Scroll of Storm Thrall

Gallery [ ]

Trivia [ ]

  • An easy way to navigate the Soul Cairn is to follow the edges, never straying far from them. Near all locations are near the edges of the playable expanse, or within sight of the edge.
  • Certain souls volition speak lines of dialogue revealing and describing how they ended upwards in the Soul Cairn.
  • Some souls volition quote a line from Ghostbusters two: "Decease is just a door, Time is but a window, I'll be back." This is what Vigo the Carpathian's "head" said before it died.
  • Souls will reference older The Elder Scrolls games such every bit Battlespire and Oblivion.
    • One of the souls volition speak of stepping into a painting. This is a reference to the quest "A Castor With Death" in Oblivion.
  • Aside from the human-shaped souls one can come across almost everywhere, in that location is another type of entity that roams the Soul Cairn. These look and behave similar recolored wisps just are completely docile and cannot exist interacted with in any way. Even so, should the Dragonborn awaken hostile creatures like bonemen or mistmen, and and then evade detection, the hostile undead may go after the wisp-similar entities instead. This can testify a useful lark since the entities are invulnerable, which the undead do non seem to realize.
  • I cannot enter the Soul Cairn without existence a vampire or existence partially soul trapped. Being soul trapped causes the Weakened Soul ability to activate, which decreases magicka, wellness, and stamina while in the Soul Cairn. This can exist negated after completing "Chasing Echoes" and talking to Valerica, who will instruct the Dragonborn to find the soul essence jewel. Upon doing and so, all stats will render to normal. Additionally, finding the gem before meeting Valerica will besides restore the reduced stats.
  • The rods on the lightning attractors volition reemerge in time, but they cannot be activated to create another black soul gem.
  • Followers, with the exception of Serana, cannot enter the Soul Cairn, even if they have been turned into a vampire during "The Souvenir." Those raised using the "Ritual Stone" power volition follow the Dragonborn into the Soul Cairn. This tin be useful equally none of the creatures that inhabit the Soul Cairn can be resurrected.
  • Using the Storm Telephone call shout in the Soul Cairn will cause the sky to alter to a stormy setting and back to normal again every few minutes.
  • Several Daedra hearts tin can be found in Soul Cenotaph'southward chests, making it an culling fashion to acquire some without having to pay.
  • There is a lack of beast and creature souls present in the Soul Cairn, despite it being the place spent souls go to subsequently beingness used in soul gems. This could evidence Serana's theory that only souls used in black soul gems stop up in the Soul Cenotaph. At that place are, however, two cow souls in a pseudo farm setting and Arvak the horse roaming the location. Their presence is non explained.
  • There is a skeleton east of the Reaper's Lair that sits adjacent to a note against some rocks. The contents of the notation suggests that Valerica is not the first physical beingness to enter the Soul Cairn.
  • In that location is a half-cached word wall in the Soul Cairn, however it is not active.
  • Every enemy in the Soul Cenotaph except for Durnehviir drop soul gems upon decease, making this a good place to gather supplies for enchanting.
  • If the map is brought up while the Dragonborn is in the Soul Cairn, the map marker volition be placed in the Sea of Ghosts due n of the Orphan'southward Tear.

Bugs [ ]

This section contains bugs related to Soul Cairn (Dawnguard). Before adding a bug to this list, consider the post-obit:

  1. Please reload an onetime save to confirm if the bug is yet happening.
  2. If the problems is notwithstanding occurring, please postal service the bug report with the appropriate system template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(s) the problems has been encountered on.
  3. Be descriptive when listing the bug and fixes, merely avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum lath.
  • If access to the Soul Cairn is gained by becoming a vampire lord, and the condition is cured immediately later on leaving, reentering will not be possible. Get Serana to plow the Dragonborn back into a vampire lord before returning to Valerica's study for the first time (otherwise salvage exterior the study, exit the game completely, start the game and load this salve and have Serana turn you lot into a vampire lord and then renter the study) and it should be possible to enter the Cairn. (Using tcl console command to go over the portal might fix this.)
  • One or more than of the pages to Jiub's opus may be missing.
  • Sometimes, the portal will glitch, and the player character will exist unable to enter the Soul Cenotaph indefinitely. Either reloading the save before attempted inbound or choosing the option other than what they chose will prepare information technology, not sure which really fixes information technology, and so endeavor both simultaneously. (Using tcl panel command to become over the portal might prepare this).
  • While running around and using a crossbow, occasionally, information technology will get stuck and not fire. When this happens the player character cannot run, spring, or shoot the crossbow. This can exist stock-still by either:
    • Pressing the sheath/gear up button (X for Xbox, Square for PS3, and R for default controls on PC).
    • Opening up the character menu (B for Xbox, Circumvolve for PS3, and Tab for default controls on PC).
  • Sometimes when entering the Soul Cairn a 2d fourth dimension, the game volition glitch as you effort to enter the second half.
  • Sometimes after encountering an Platonic Principal gem, the player graphic symbol may proceeds a permanent "soul ribbon" as if their health is being tuckered, even though it is not. To ready this, but move close to a precious stone without using a soul husk until the player character'due south health is tuckered, then move away and the ribbon should be gone.
  • Using Storm Call will low-cal upward the Soul Cairn and can continue to stay lit even later on the Storm Call is done.
  • Sometimes, upon entering the Soul Cenotaph, wellness drain furnishings will glitch and deplete health signal. The player may need to reload a previous relieve.
    • This glitch may remain upon leaveing the Soul Cenotaph.
  •  PC PS3  Sometimes, mannequins may spawn at random areas in Soul Cenotaph such as on the stairs, floating next to giant soul gems, blocking doors, etc. Saving and reloading the game or moving the photographic camera abroad from them will brand them disappear.
  •  360  The soul drain event of the crystalline structures may plough the screen completely blackness, making constructive navigation and combat nearly incommunicable until a fair distance is put betwixt the Dragonborn and the crystal.
  •  360  Sometimes, when starting time approaching the castle where Valerica is located, she will disappear, making information technology impossible to advance the quest "Beyond Decease." To fix this, the histrion may need to reload a previous relieve.

Appearances [ ]

  • An Elder Scrolls Legend: Battlespire
  • The Elder Scrolls V: Dawnguard

References [ ]

  1. 1.0 i.1 i.two Dialogue with Serana
  2. Dialogue with Valerica

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Source: https://elderscrolls.fandom.com/wiki/Soul_Cairn_%28Dawnguard%29

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