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Find the Temple of Prayers Sword Art Online Hollow Realization

2016 video game

Sword Art Online: Hollow Realization
Sword Art Online Hollow Realization boxart.png
Developer(due south) Aquria
Publisher(s) Bandai Namco Amusement
Series Sword Art Online
Platform(south) PlayStation 4, PlayStation Vita, Microsoft Windows, Nintendo Switch
Release PlayStation 4, PlayStation Vita
  • JP: Oct 27, 2016
  • WW: November 8, 2016
Microsoft Windows
  • WW: October 27, 2017
Nintendo Switch
  • JP: April 25, 2019
  • WW: May 24, 2019
Genre(s) Role-playing
Way(s) Unmarried-player, multiplayer

Sword Art Online: Hollow Realization ( ソードアート・オンライン -ホロウ・リアリゼーション- , Sōdo Āto Onrain -Horō Riarizēshon- ) is a video game developed by Aquria and published by Bandai Namco Entertainment for the PlayStation 4, PlayStation Vita, and Windows PC, based on the Japanese light novel series, Sword Fine art Online. It is the fourth video game in the series and the successor to Sword Art Online: Lost Song. Hollow Realization was released on October 27, 2016 in Nihon,[1] and on November viii, 2016 for N American and European territories.[ii] [3] A Nintendo Switch version of the game was released on April 25, 2019 in Japan, and worldwide on May 24th, 2019.[iv]

Gameplay [edit]

Unlike in Sword Art Online: Hollow Fragment and Lost Song, a party in Hollow Realization consists of 4 characters including the histrion, instead of three.[5] [6] While HF is played like a office-playing game and LS like an activeness office-playing game, Hour is based on HF 'south way, but with activity elements integrated.[7] Characters tin can be customized through in-game character creation, with gender, height, figure, weapons, and concrete appearance changeable.[8] Additionally, over 300 non-actor characters appear in the game, with all of them being recruitable to bring together the player's political party. Players tin create special bonds with these characters by giving equipment to them. Strengthening the bond besides increases the character'south strength.[nine]

A new boxing system as well features in Hollow Realization, where the four-person team of players fight monsters using sword skills in a similar style to the original Sword Art Online game. Players can also directly and receive guidance from political party members in collaborating to perform squad strategies and attacks.[2] Players perform chain attacks with political party members using a "Switch" system for greater damage output against powerful monsters, including charged attacks and aerial combos.[ii] [10] This includes "Named Monsters", which are monsters with significant strength that announced without warning.[eight] Set in a "wider world", Hollow Realization features monsters new to the serial.[9] A healing system in the game allows defeated characters to rejoin the battle as long as teammates are all the same fighting.[x] The game features online multiplayer.[7]

Hollow Realization is approximately 30 to twoscore hours in length; notwithstanding, completely finishing the game such as leveling up to the highest level and completing all the quests will take the player approximately 70 to 100 hours.[11] The game has downloadable content, including the free expansion pack Fighters of the Blue Sky, featuring Sword Fine art Online: Lost Song characters Rain and Seven, a new PvP feature, and an additional story.[12] The paid expansion pack Shrine Maiden of the Abyss, adds an additional 3 chapters.[12]

Synopsis [edit]

[...] You've always had to start at non-level i in all of the previous games—you know how Kirito would be level 100 at the beginning of the previous games, considering he'south already that level? I wanted to create a Sword Art Online game where players can offset from level 1. That's the gameplay experience I would like to provide players. [...] Now, the player can experience how Kirito adventures through the world of Sword Art: Origin from the base level.

Yosuke Futami, producer[11]

Hollow Realization takes place in Sword Art: Origin, a restoration of Aincrad titled Ainground,[xi] with intentions of research and development[13] in the yr 2026, iii years later the original Sword Art Online issue.[14] However, dissimilar in Sword Art Online, Ainground is one large floor, instead of multiple, while the castle itself was renamed to Aincrad,[seven] where several monsters tin can exist battled.[2]

The chief character of the game is a 14-year one-time AI, known equally Premiere,[15] that travels with Kirito.[6] Although she is office of the game's initial release, a later on patch would tweak her "vocabulary and personality" in-game to a "specific character", based on keywords in Twitter tweets every bit role of a promotional campaign featuring the character.[16] These conversations with Twitter users would dictate her personality over time and ultimately make up one's mind if she would become a "good girl" or "bad girl" in-game.[17]

Other prominent characters from the franchise such as Asuna, Leafa, Sinon, Lisbeth and Silica also feature.[2]

Development [edit]

The game was teased at Tokyo Game Show 2015 in September[13] with the working championship of SAO 4.[18] It was officially announced at Dengeki Bunko Fall Fest by Bandai Namco on Oct 3.[nineteen] Co-ordinate to Bandai Namco Games producer Yosuke Futami, the game was devised with the thought of Kirito starting the game at level one.[6] A Western release date was afterward appear, with Hollow Realization releasing in Japan on Oct 27 and internationally on November 8.[20] The North American Vita release is digital-but.[12]

Players who pre-ordered Sword Fine art Online: Hollow Realization via the PlayStation Shop in Nippon proceeds a one-week early access into office of the game's main story.[12] The game volition feature Japanese voices coupled with English, French, German, Italian, and Spanish subtitles.[21] The opening theme is "Windia" by Luna Haruna.[22] The ending theme is "Two of The states" by Haruka Tomatsu. An advert campaign for the game, titled "Sword Art On-Nyaine", featured cats playing with toys but with Hollow Realization sounds dubbed over them.[23]

A DLC called Chapter 1: Explorer of Illusory Mists became available starting on May xvi, 2017.[24] On July 21, 2017 the 2d expansion[25] was released with the title Chapter II: Tuner of Causality. The final post-release content was released on September 26, 2017 endmost the Completeness of the Shrine Maiden saga and it was titled Chapter III: The One Who Opposes God released on September 26, 2017.[26] [27]

Reception [edit]

Sword Art Online: Hollow Realization received "mixed or average" reviews, according to video game review aggregator Metacritic.[28] [29] Both PlayStation 4 and Vita versions received final scores of 32/40 past Famitsu, being awarded 9, eight, 7 and 8 by iv private reviewers.[32]

References [edit]

  1. ^ てけおん (April 25, 2016). "『SAO ホロウ・リアリゼーション』の発売日が10月27日に決定!". Dengeki Online. Retrieved Apr 25, 2016.
  2. ^ a b c d e Paolo Togonon, Miguel (15 March 2016). "'Sword Art Online: Hollow Realization' PS4 release date set on 2016 in Northward America; Bandai Namco stream new gameplay trailer, crossover with '.hack' anime". Yibada. Retrieved April 19, 2016.
  3. ^ Romano, Sal (23 Dec 2015). "Sword Fine art Online: Hollow Realization coming west in 2016". Gematsu. Retrieved April 19, 2016.
  4. ^ "Sword Art Online: Hollow Realization and Fatal Bullet for Switch launch in spring and summertime 2019". Gematsu. 17 December 2018. Retrieved Dec 17, 2018.
  5. ^ James, Thomas (October four, 2014). "Offset Sword Fine art Online: Lost Vocal gameplay details". Gematsu. Retrieved September 23, 2015.
  6. ^ a b c Romano, Sal (Oct half dozen, 2015). "Sword Fine art Online: Hollow Realization first details". Gematsu. Retrieved October seven, 2015.
  7. ^ a b c Romano, Sal (October xiv, 2015). "Sword Fine art Online: Hollow Realization is ready in Ainground". Gematsu. Retrieved October 14, 2015.
  8. ^ a b Romano, Sal (March 22, 2016). "Sword Art Online: Hollow Realization introduces grapheme customization, marshland area, and Named Monsters". Gematsu. Retrieved August 6, 2016.
  9. ^ a b Aguda, Patrick (June 9, 2016). "Sword Art Online: Hollow Realization, More Characters and Details". Operation Rainfall . Retrieved August 6, 2016.
  10. ^ a b Martinez, Phillip (April 8, 2016). "'Sword Art Online: Hollow Realization' Gameplay Footage Shows Monster Fighting And Combos". iDigitalTimes. Archived from the original on June 14, 2016. Retrieved Baronial 6, 2016.
  11. ^ a b c Romano, Sal (13 October 2016). "Interview: Sword Art Online: Hollow Realization producer Yosuke Futami at NYCC 2016". Gematsu. Retrieved 1 November 2016.
  12. ^ a b c d Romano, Sal (19 October 2016). "Sword Art Online: Hollow Realization details Japanese early admission version, outset PS Vita gameplay". Gematsu. Retrieved i November 2016.
  13. ^ a b Romano, Sal (Oct 4, 2015). "Sword Fine art Online: Hollow Realization announced for PS4, PS Vita". Gematsu. Retrieved Oct 4, 2015.
  14. ^ Halestorm, Bradly (March 14, 2016). "Sword Art Online: Hollow Realization Headed West This Year, Gameplay Shown". Hardcore Gamer. Retrieved April 19, 2016.
  15. ^ "Sword Art Online: Hollow Realization Game's English-Subtitled Trailer Now Lists 2016 Date". Anime News Network. March 14, 2016. Retrieved March 14, 2016.
  16. ^ D'Anastasio, Cecilia. "Latest Sword Fine art Online Game Lets Twitter 'Raise' A Grapheme". Kotaku . Retrieved 1 November 2016.
  17. ^ Dennison, Kara. "Aid Railroad train the Newest "Sword Art Online" NPC". Crunchyroll News. Retrieved 1 November 2016.
  18. ^ てけおん (October 4, 2015). "ゲーム『SAO』第4弾は"ホロウ"の後継作! MMOらしさとアクション性を両立させた作品に" (in Japanese). Dengeki Online. Retrieved October 4, 2015.
  19. ^ Storm, Bradly (October iii, 2015). "New Sword Fine art Online Game Scheduled for Release Next Year". Hardcore Gamer. Retrieved October 4, 2015.
  20. ^ MacGregor, Kyle (Apr 23, 2016). "Sword Art Online: Hollow Realization coming westward this autumn". Destructoid . Retrieved August 6, 2016.
  21. ^ "Sword Art Online: Hollow Realization Videos Showcase Battle Actions, Boss Battle". Anime News Network . Retrieved April xix, 2016.
  22. ^ "Sword Art Online Hollow Realization PS4/PS Vita Game'due south 3rd Trailer Previews Luna Haruna's Theme Vocal (Update)". Anime News Network . Retrieved June 27, 2015.
  23. ^ Dennison, Kara. ""Sword Fine art Online: Hollow Realization" Shares Cat Videos on YouTube". Crunchyroll News. Retrieved one November 2016.
  24. ^ "BANDAI NAMCO Entertainment America – More fun for everyone!". www.bandainamcoent.com . Retrieved 2017-05-16 .
  25. ^ "Sword Fine art Online: Hollow Realization DLC 'Chapter Two: Tuner of Causality' launches July 21 in the west - Gematsu". Gematsu. 2017-07-20. Retrieved 2018-02-24 .
  26. ^ "Sword Fine art Online: Hollow Realization'southward Third And Final DLC Chapter Releases Today - Siliconera". Siliconera. 2017-09-26. Retrieved 2022-04-24 .
  27. ^ "Sword Fine art Online: Hollow Realization's 3rd Chapter DLC Gets New Trailer and Details". DualShockers. 2017-06-26. Retrieved 2018-02-24 .
  28. ^ a b "Sword Art Online: Hollow Realization for PlayStation four Reviews". Metacritic. CBS Interactive. Retrieved November 16, 2016.
  29. ^ a b "Sword Art Online: Hollow Realization for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved Baronial 12, 2018.
  30. ^ "Sword Art Online: Hollow Realization - Palatial Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  31. ^ Tolentino, Josh (December seven, 2016). "Review: Sword Art Online: Hollow Realization". Destructoid . Retrieved December 7, 2016.
  32. ^ a b Romano, Sal (October xviii, 2016). "Famitsu Review Scores: Issue 1455". Gematsu. Retrieved October eighteen, 2016.
  33. ^ Hawkins, Janine (Dec 12, 2016). "Sword Fine art Online: Hollow Realization Review". GameSpot . Retrieved Dec 12, 2016.
  34. ^ Ingenito, Vince (November 16, 2016). "Sword Art Online: Hollow Realization Review". IGN . Retrieved November 16, 2016.

External links [edit]

  • Official website (in Japanese)
  • Official website (in English)
  • Game's Manual - PS4 (in English language)

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Source: https://en.wikipedia.org/wiki/Sword_Art_Online:_Hollow_Realization

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